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remove mechanic job and merge with engineering
#1
https://github.com/goonstation/goonstation/pull/1304
im just gonna copy paste what i said in the pr, comment here or somewhere else! the existence of this pr doesnt mean its guaranteed to go in, just that it has the ability to. 

disables mechanic as a job you can join / latejoin / set preferences for. adds mechanic access to engineers by default, and moves mechanic objectives to engineers as well. moves mechanic traitor items to engineer. increases engineer slots by 1 across maps. leaves some admin stuff re: mechanics in, because im afraid to touch that tbh. (might be for debugging mechanics system, and ones abt lifting antag bans??)

also i tested it and it seems like it works.

this was discussed in discord a bit, and it seems like a good idea. the biggest comparison i can draw for this is between chemist and scientist, before the two were merged. i think that mechanics dont really have a lot to do, and one way to make the job less aimless and better with the station is to merge it with engineering. a lot of people have trouble getting mechanics to work with engineers, like, an engineer will patch the breach in cloning and refill the air, but then you end up waiting forever for the mechanic and end up just doing it yourself. this also solves the issue of engineers not having much to do after starting the engine, because then they can work on mech stuff and other station improvements. and engineers can actually set up ptl teleporters now without having to wait for mechanics to stop loafing or building another suicide booth.

of course im open to other suggestions too.
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remove mechanic job and merge with engineering - by Adhara In Space - 07-01-2020, 10:06 PM

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