06-30-2020, 11:16 PM
After a round where I was (one of -eight partitions-) controlling a very large flock, and got to fight a shambler for at least ten solid minutes in a situation where.... really ostensibly due to leaving no corpses things should have been at least somewhat advantageous... I do think at least something may be needed. Between that and watching another shambler rampage(which in some ways bothered me more-some things humans can crack out to deal with shamblers are more damaging than lil' blue birbs, even if the team had over 300) I agree.
I would rather like it to take the form of a "weakness" more than just DNA lowering(I'm neutral on that). Some thoughts I've had, observing things they've got going for them(feel free to take some, none or all, this is just my rebalance brain after seeing the titan punch things).
A: Lower the stun resist somewhat. This fixes a lot of the stuff talked about(like the hilarious free suplexes) and would make standard sec weapons you know function to slow the beast down somewhat. You're not killing it that way! You may get AWAY THOUGH. It was also bugged until recently, which sort of stealth buffed 'em. Don't lower it a lot IMO. Just... like, enough so that you can drop them with a single weapon for a bit or a crowd can do something with them, instead of "I am rubber, your stuns are glue.".
B: Mess with their weird chem purging behavior some. I don't know when they got this and I'm only going by what I've seen casually as player/admin, but at some point they got strong chem purging. Turning into a shambler should purge all chems-I like that. Raaaahhhh I'm awake. But being a shambler should be more like charcoal than calomel-which is the rate it seemed to purge. That or the shambler I saw swigged calomel and I never saw it. vOv
B2: Mess with it (more?) for incendiary chems if you want to be spicy. A ling full of phlogiston really ought to be dead without treatment.
(This relates to the other situation-watching a shambler shrug off sarin, which used to be a common shambler downer, like it was nothing. Literally nothing-the only visible effect was blurred vision. That was it.)
C: Have being on fire actually function like a nasty status specifically for changelings, if you want to go deep, and increase the impact as shambler. Thoughts off the top of my head; have it do brute/tox based on the amount of burn it would do as the ling's body breaks down, burn over a certain amount causes/intensifies bleed and causes losebreath. Maybe like half the burning and roll a 25% chance of bleed/losebreath if you're over 4 burn-sec. Suddenly fire isn't "fire"-it's a disease to be kept away at all costs. Then just double all figures on a shambler, allowing them to effectively fight uphill that powerful regeneration. (Don't make being set on fire as a ling visibly different though, no checking people for ling by setting them on fire please...)
I would rather like it to take the form of a "weakness" more than just DNA lowering(I'm neutral on that). Some thoughts I've had, observing things they've got going for them(feel free to take some, none or all, this is just my rebalance brain after seeing the titan punch things).
A: Lower the stun resist somewhat. This fixes a lot of the stuff talked about(like the hilarious free suplexes) and would make standard sec weapons you know function to slow the beast down somewhat. You're not killing it that way! You may get AWAY THOUGH. It was also bugged until recently, which sort of stealth buffed 'em. Don't lower it a lot IMO. Just... like, enough so that you can drop them with a single weapon for a bit or a crowd can do something with them, instead of "I am rubber, your stuns are glue.".
B: Mess with their weird chem purging behavior some. I don't know when they got this and I'm only going by what I've seen casually as player/admin, but at some point they got strong chem purging. Turning into a shambler should purge all chems-I like that. Raaaahhhh I'm awake. But being a shambler should be more like charcoal than calomel-which is the rate it seemed to purge. That or the shambler I saw swigged calomel and I never saw it. vOv
B2: Mess with it (more?) for incendiary chems if you want to be spicy. A ling full of phlogiston really ought to be dead without treatment.
(This relates to the other situation-watching a shambler shrug off sarin, which used to be a common shambler downer, like it was nothing. Literally nothing-the only visible effect was blurred vision. That was it.)
C: Have being on fire actually function like a nasty status specifically for changelings, if you want to go deep, and increase the impact as shambler. Thoughts off the top of my head; have it do brute/tox based on the amount of burn it would do as the ling's body breaks down, burn over a certain amount causes/intensifies bleed and causes losebreath. Maybe like half the burning and roll a 25% chance of bleed/losebreath if you're over 4 burn-sec. Suddenly fire isn't "fire"-it's a disease to be kept away at all costs. Then just double all figures on a shambler, allowing them to effectively fight uphill that powerful regeneration. (Don't make being set on fire as a ling visibly different though, no checking people for ling by setting them on fire please...)