06-30-2020, 10:41 AM
-1 to Fireballs suggestion.
The issue is not connected to in-hand usage, and we don't need to create another problem where fresh-of-the-boat secoffs arms are being blown off: that's like harm-batons on steroids. Flashbangs have a legitimate use when they're not being overplayed in this tactic.
Also, it fails to tackle the issue of pointblank grenade launchers, where you could load a grenade into it just shoot at an object you are beside.
From my understanding, flashbangs are Hootingium and Flashpowder in an internal chem grenade.
I would make a change so that the drop-off rate for Hootingium is adjusted. Around the epicentre of 3 tile radius, Hootingium will damage ears/stun WITH protection.
Outside this epicentre, ear protection works as normal.
This prevents the "rushing" tactic and requires you to actually chuck the grenade at a reasonable distance.
The issue is not connected to in-hand usage, and we don't need to create another problem where fresh-of-the-boat secoffs arms are being blown off: that's like harm-batons on steroids. Flashbangs have a legitimate use when they're not being overplayed in this tactic.
Also, it fails to tackle the issue of pointblank grenade launchers, where you could load a grenade into it just shoot at an object you are beside.
From my understanding, flashbangs are Hootingium and Flashpowder in an internal chem grenade.
I would make a change so that the drop-off rate for Hootingium is adjusted. Around the epicentre of 3 tile radius, Hootingium will damage ears/stun WITH protection.
Outside this epicentre, ear protection works as normal.
This prevents the "rushing" tactic and requires you to actually chuck the grenade at a reasonable distance.