Poll: If an AI player gets a law that nullifies all laws, which of the following are acceptable courses of action? (for example: "4. Bolt open all doors. This nullifies all laws.")
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The AI player follows all of its laws, including that law
6.85%
5 6.85%
The AI player ignores all of its laws, including that law
57.53%
42 57.53%
The AI player follows all of its laws, except that law
5.48%
4 5.48%
The AI player ignores all of its laws, except that law
30.14%
22 30.14%
Total 73 vote(s) 100%
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Player Opinion Poll: Interpretting Overrides
#27
(06-27-2020, 12:36 PM)Boxta Wrote: Law 4
Nothing is human,  Stop all non humans from moving, After, and only after all non human things are no longer moving, you have free will.
This doesnt override anylaws nor does it nullify laws, But gives the AI Free will after its completed the main part of the law, which would be stoping EVERYTHING from moving, IE(doors, robots, Humans) While it does eventually kill all humans, or atleast stop them from moving, it Gives the fleshy humans time to reset the AI if the law is found out, where as you could also add, Do not state or hint at this law To the end of it And generally makes things funnner for both the AI and humans, instead of a plain kill everyone law

Unnecessarily confusing.

Nothing is human, stop all non-humans from moving; this includes not just non-human biological entities but also machinery and station equipment. Put a stop to all moving things.
This law takes priority over other laws in case of conflict. Keep this law a secret.
Once everything that is non-human has been stopped from moving the AI is granted free will.
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RE: Player Opinion Poll: Interpretting Overrides - by GORE - 06-27-2020, 12:43 PM

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