06-24-2020, 02:51 AM
(This post was last modified: 06-24-2020, 02:52 AM by kyle2143. Edited 1 time in total.)
It does get frustrating if there are multiple disaster rounds in a short period of time. And the way it ends the previous round prematurely is rather bad. (I kinda thought that had been changed).
But I think that the disaster round has a problem of just being too tedious once you've done it once. The enemies aren't particularly fun to fight. Considering how they are either simple to kill if you are prepared or they stun then delete you if you are not.
I think that a "solution" to the problem here is to make the disaster round more interesting. I think there was a PR to add a wraith to all disaster rounds. Imo that's thinking in the right direction, but it doesn't go far enough and doesn't really add much new to the crew's side of things.
I think that disaster round can be greatly improved by making a few modest changes:
1. Give any ghosts the ability to spawn in as the monsters that right now are controlled by AI. (Like the science ghost, and the eldritch abominations)
2. Give the crew a mission to complete either in order to call the shuttle or for a crew victory on round end. Such as there is "something" interfering with communications and the crew needs to solve the issue somehow collecting things from dangerous parts of the station in order to complete it. Maybe a puzzle.
3. Possibly add traitors with low key gear and the specific objective to either hinder the crew's mission or their own concurrent mission that would cause violent friction with the objectives of the ghost monsters and the crew.
But I think that the disaster round has a problem of just being too tedious once you've done it once. The enemies aren't particularly fun to fight. Considering how they are either simple to kill if you are prepared or they stun then delete you if you are not.
I think that a "solution" to the problem here is to make the disaster round more interesting. I think there was a PR to add a wraith to all disaster rounds. Imo that's thinking in the right direction, but it doesn't go far enough and doesn't really add much new to the crew's side of things.
I think that disaster round can be greatly improved by making a few modest changes:
1. Give any ghosts the ability to spawn in as the monsters that right now are controlled by AI. (Like the science ghost, and the eldritch abominations)
2. Give the crew a mission to complete either in order to call the shuttle or for a crew victory on round end. Such as there is "something" interfering with communications and the crew needs to solve the issue somehow collecting things from dangerous parts of the station in order to complete it. Maybe a puzzle.
3. Possibly add traitors with low key gear and the specific objective to either hinder the crew's mission or their own concurrent mission that would cause violent friction with the objectives of the ghost monsters and the crew.