06-20-2020, 12:56 PM
Add a loud, lengthy, everquest-style casting time to the spells. Completing the cast while standing still and fully equipped gives a stronger, more bombastic version of the spell, moving at any point lets off the spell as usual, and being interrupted by the crew causes it to cast a weaker, more chaotic version that might actually be more useful in some situations.
Mana costs instead of cooldowns. Magic gear increases the mana cap and regen rate, having electronics in your bag reduces the cap and regen, with things like tazers and stunrods only allowing your basic spells as feasible to use.
Mana potions and wizard drugs to fill up your inventory with performance enhancing bullshit.
Optional magic relics that occupy your backpack and/or belt slots. Be more magical in exchange for not loading yourself with guns, nerd. Might even chance how certain spells work, or hold lots of reagents for goleming, cool shit.
Mana costs instead of cooldowns. Magic gear increases the mana cap and regen rate, having electronics in your bag reduces the cap and regen, with things like tazers and stunrods only allowing your basic spells as feasible to use.
Mana potions and wizard drugs to fill up your inventory with performance enhancing bullshit.
Optional magic relics that occupy your backpack and/or belt slots. Be more magical in exchange for not loading yourself with guns, nerd. Might even chance how certain spells work, or hold lots of reagents for goleming, cool shit.