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Arse Nath should not delimb, ever
#7
(06-20-2020, 06:15 AM)Flaborized Wrote: Some of my favorite wiz round experiences have been being a doctor and tending to tons of people who are missing limbs, it's a really unique situation that rarely pops up but is super cool and fun and I'd be sad to see it go. IMO the stun is what makes the spell boring, because it's an incredibly practical autoaim stun. (Magic missile is basically this too but worse) The delimbing is unique and interesting and I like it !

It's not a situation that rarely pops up, though.  It used to be but in the last few months it seems to be pretty reliably (>50%) severing a single limb, and severing multiple limbs commonly enough that any wiz round with arse nath being thrown around will see at least one person lose three limbs from one cast.

That said, removing the stun would also be a decent fix.
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Messages In This Thread
Arse Nath should not delimb, ever - by Mouse - 06-19-2020, 05:31 PM
RE: Arse Nath should not delimb, ever - by Mouse - 06-20-2020, 12:18 PM
RE: Arse Nath should not delimb, ever - by GORE - 06-21-2020, 11:33 PM
RE: Arse Nath should not delimb, ever - by Mouse - 06-22-2020, 04:19 AM
RE: Arse Nath should not delimb, ever - by Mouse - 06-22-2020, 04:39 AM
RE: Arse Nath should not delimb, ever - by GORE - 06-22-2020, 05:47 PM
RE: Arse Nath should not delimb, ever - by GORE - 06-24-2020, 01:44 PM

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