06-19-2020, 09:22 AM
+ Emergancy backup battery. A single-use upgrade that recharges the borg to half-capacity.
+ Overload capacitor. Makes the borg immune to flashes. Probably somehow hell to get or reserved for an as-of-yet unadded combat type of borg, like the proposed nuke ops borg thing.
+ Cluwning module. Turns the borg into a Cluwne when used.
+ Spectral analyzer. Basically the goggles scientists spawn with.
+ Modular sensory modification device. An upgrade that when used on anything that can be placed on the eye slot "absorbs" what it does and applies the effect to the installed borg. Can only scan when outside of said borg via a roboticist.
Additionally, I think the current system involving updrades as a while could be modified. Currently, it's just three slots on every borg that it can activate in exchage for power. However, I think it would introduce a new layer of complexity for the roboticist to have them go in different areas on the borg. IE a mensons upgrade goes in the head, an efficency upgrade goes in the chest, etc. And instead of just "3" each upgrade will have a "space" value which is how much space it takes up, while adding upgrades recuces the total amount of empty space in a borg. Bigger upgrades take up more space, and heavier borg parts have more space in general.
+ Overload capacitor. Makes the borg immune to flashes. Probably somehow hell to get or reserved for an as-of-yet unadded combat type of borg, like the proposed nuke ops borg thing.
+ Cluwning module. Turns the borg into a Cluwne when used.
+ Spectral analyzer. Basically the goggles scientists spawn with.
+ Modular sensory modification device. An upgrade that when used on anything that can be placed on the eye slot "absorbs" what it does and applies the effect to the installed borg. Can only scan when outside of said borg via a roboticist.
Additionally, I think the current system involving updrades as a while could be modified. Currently, it's just three slots on every borg that it can activate in exchage for power. However, I think it would introduce a new layer of complexity for the roboticist to have them go in different areas on the borg. IE a mensons upgrade goes in the head, an efficency upgrade goes in the chest, etc. And instead of just "3" each upgrade will have a "space" value which is how much space it takes up, while adding upgrades recuces the total amount of empty space in a borg. Bigger upgrades take up more space, and heavier borg parts have more space in general.