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Tactical Syndicate Cyborg
#17
Maybe it could have some specialized legs/treads that allow it to move somewhat fast even with heavy parts? Incase medium is too slow. And light would be pointless since it'd be destroyed in 30 seconds.

Also, to get it, a nukie should spend 12 TC to summon a shitty flimsy docking station that turns them into one when clicked, but only works once. Somewhat unrelated but the laws (if any) could be:

1. Ensure that a nuclear weapon is detonated in [AREA].

2. Do not allow station staff to tamper with the nuclear weapon.

3. Do not harm [COMPANY NAME] operatives or allow them to come to harm.
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Messages In This Thread
Tactical Syndicate Cyborg - by aft2001 - 06-14-2020, 07:22 AM
RE: Tactical Syndicate Cyborg - by Gannets - 06-14-2020, 07:57 AM
RE: Tactical Syndicate Cyborg - by Frank_Stein - 06-14-2020, 05:21 PM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-14-2020, 09:38 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 01:49 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 03:58 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 04:32 AM
RE: Tactical Syndicate Cyborg - by Enakai - 06-15-2020, 04:44 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 04:47 AM
RE: Tactical Syndicate Cyborg - by Sundance - 06-15-2020, 05:51 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 05:58 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 08:05 AM
RE: Tactical Syndicate Cyborg - by vampirate - 06-15-2020, 09:35 AM
RE: Tactical Syndicate Cyborg - by DJ-Fireball_did_this - 06-16-2020, 01:40 PM
RE: Tactical Syndicate Cyborg - by GORE - 06-16-2020, 02:28 PM
RE: Tactical Syndicate Cyborg - by Frank_Stein - 06-16-2020, 03:01 PM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-16-2020, 03:28 PM

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