06-15-2020, 02:23 PM
Not really, to my knowledge it doesn't impact it on maps with far more chargers. Even one or two more chargers would be a good QoL change.
From a personal experience, I rarely take the repair upgrade especially when slots are limited - when a roboticist is about my default tends to be doc goggles, propulsion, efficiency. With more chargers I can maybe drop efficiency for something else. And again, it helps out when there is more than 1-2 Borg, engineering Borg can find cell rapidly drained from RCD.
Even just one at security I'd be happy with as it helps if someone goes brobo module, there are (and correct if wrong) 6 chargers - 2 robotics, tool storage, mining, engineering, ai upload. Which means just 1 really for the top of the station - you could look at it for a charger per module ish?
Tool storage - near civi things
Engineering
Mining
AI upload for AI Borg shell
Robotics - general/mediborg
So maybe one for chem near research and one for sec for brobo?
From a personal experience, I rarely take the repair upgrade especially when slots are limited - when a roboticist is about my default tends to be doc goggles, propulsion, efficiency. With more chargers I can maybe drop efficiency for something else. And again, it helps out when there is more than 1-2 Borg, engineering Borg can find cell rapidly drained from RCD.
Even just one at security I'd be happy with as it helps if someone goes brobo module, there are (and correct if wrong) 6 chargers - 2 robotics, tool storage, mining, engineering, ai upload. Which means just 1 really for the top of the station - you could look at it for a charger per module ish?
Tool storage - near civi things
Engineering
Mining
AI upload for AI Borg shell
Robotics - general/mediborg
So maybe one for chem near research and one for sec for brobo?