Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactical Syndicate Cyborg
#12
1. It should have a unique sprite that yells Nuke Op. No disguises - there are other Nuke Op sets for that purpose.

2. It should have a heavy suit, it is slow but strong. It should be immune to flashes, and access to its chassis via ID is syndicate ID only (so no easy debraining it, unless you've managed to acquire one). Its purpose can act pretty much like a shield by virtue of the fact of its robustness.

3. It should have 1-2 recovery upgrades pre-installed. A get-outta-jail card in case it gets stunned. I think any shield upgrades would make this OP.

4. It should explode upon death.

5. The ability to open/close/bolt doors and remotely turn of beepskies is very powerful, its tools need to be balanced around this fact. 

6. With this in mind - absolutely no RCD. Personally, the concept of a borg being able to instantly spawn walls with nigh-infinite ammo seems like absolute hell to deal with and would be OP.

7. It should have a syndicate omnitool in its tool slots, obviously.

8. It should be a bit of a swiss army knife in terms of function, it should be able to heal its fleshy comrades with automenders but shouldn't be stronger than a medic. It should also come with a atropine injector.

9. For a unique weapon, a EMP blaster would be dank and is pretty much already coded. It shoots an EMP projectile that deals big damage to other borgs (your natural enemy counterpart), while if it hits a flesh target, will drain the charge of its held energy weapon + disorientating it.

10. Its birdwell should be pitch shifted several octaves lower for a ominous B I R D W E L L
Reply


Messages In This Thread
Tactical Syndicate Cyborg - by aft2001 - 06-14-2020, 07:22 AM
RE: Tactical Syndicate Cyborg - by Gannets - 06-14-2020, 07:57 AM
RE: Tactical Syndicate Cyborg - by Frank_Stein - 06-14-2020, 05:21 PM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-14-2020, 09:38 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 01:49 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 03:58 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 04:32 AM
RE: Tactical Syndicate Cyborg - by Enakai - 06-15-2020, 04:44 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 04:47 AM
RE: Tactical Syndicate Cyborg - by Sundance - 06-15-2020, 05:51 AM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-15-2020, 05:58 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-15-2020, 08:05 AM
RE: Tactical Syndicate Cyborg - by vampirate - 06-15-2020, 09:35 AM
RE: Tactical Syndicate Cyborg - by GORE - 06-16-2020, 02:28 PM
RE: Tactical Syndicate Cyborg - by Frank_Stein - 06-16-2020, 03:01 PM
RE: Tactical Syndicate Cyborg - by aft2001 - 06-16-2020, 03:28 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)