06-14-2020, 07:22 AM
So, I has the idea of a Syndicate Cyborg Module for use by Nukeops, and was wondering what would be a good loadout for them to have. I'm not particularly good at game balancing, but to those of you who are, what tools and weapons would you like to see implemented?
The module itself would come inside Tactical Cyborg body available as a Loadout Crate - a very distinctive red and black body (that has yet to be sprited) that is ready to have a brain popped in, and is built on a Syndicate frame (and would probably come with a variety of upgrades like recovery modules, a massive internal cell, shields, etc.). Ask a fellow operative to help you out and get you rolling (just be sure to have them remove your microbomb FIRST).
The module itself should be easy to program - they're all essentially just lists of items that are available for the borg. Some may have to be tweaked to use internal cell power instead, such as energy weapons. The harder part might be actually just the spriting itself, alongside making the Tactical Cyborg object itself.
What do you guys think? Good idea, or way too OP, or just useless?
The module itself would come inside Tactical Cyborg body available as a Loadout Crate - a very distinctive red and black body (that has yet to be sprited) that is ready to have a brain popped in, and is built on a Syndicate frame (and would probably come with a variety of upgrades like recovery modules, a massive internal cell, shields, etc.). Ask a fellow operative to help you out and get you rolling (just be sure to have them remove your microbomb FIRST).
The module itself should be easy to program - they're all essentially just lists of items that are available for the borg. Some may have to be tweaked to use internal cell power instead, such as energy weapons. The harder part might be actually just the spriting itself, alongside making the Tactical Cyborg object itself.
What do you guys think? Good idea, or way too OP, or just useless?