06-07-2020, 09:24 AM
(06-07-2020, 07:28 AM)Technature Wrote: I came up with two possible solutions for this.
1. Put a cap on the amount of damage the Nucleus can take from a single source. Make it so that it takes at least three or four hits from anything to die.
2. Have a grace period where the blob can respawn if killed really quickly. If the blob is killed ten minutes in, let them spawn somewhere else for another try.
Option 1 seems like the more preferable one, as power gaming nerds can more easily wait for the ten minute mark than make four separate hell-mixes and the crew can easily kill a newer more babby blob, though I don't know how possible that is for Byond to work with.
Option 2 is already in effect, though I don't know the exact numbers.
I really think blob needs reworking with all concerns in mind rather than addressing them one at a time.
That said, I think a lot of blob problems stem from the vulnerability of the Nucleus, because it's a static object and you only have the one at first, until you get more.
I think we should be working towards addressing that, since a lot of other problems stem from it.