06-02-2020, 11:02 AM
(06-02-2020, 10:39 AM)GORE Wrote: Just pointing out that the Chief-Engineer is suppossed to supervise the Mechanics, Engineers, Miners and Quartermasters. I see no reason to remove half his responsebilities.
With which head-job would the other two departments (QM and Mining) be left with?
I forgot to mention, in this context, the QM would be the head of cargo and maybe a head himself. As for removing half his responsebilities, they're just not things he would logically be taked with.
(06-02-2020, 10:39 AM)GORE Wrote: Miners (though rarely) can supply the station with cool new material floortiles and help fix broken station parts. It is the Chief Engineers job to talk to the Miners to do exactly that.
The Chief Engineer can also communicate between the other Heads and current problems the station is facing to tell his Quartermasters what to do and what to prioritize.
That's just engineering ordering things. Every department does that, it doesn't mean they should fuse with cargo.
(06-02-2020, 10:39 AM)GORE Wrote: It is Cargos job to deliver the ordered items...why limit their responsebilities by adding more sub-category jobs
It wouldn't ideally wouldn't limit their responsebilities, they'd have the same ones, just with a couple more.
(06-02-2020, 10:39 AM)GORE Wrote: Cargo secretary? What papers does Cargonia ever receive? You do play QM from time to time - do you?
Again, it would be a gimmick job. Not actually needed but something that NT would reasonably hire people for and can still influence the round.