06-02-2020, 10:39 AM
Just pointing out that the Chief-Engineer is suppossed to supervise the Mechanics, Engineers, Miners and Quartermasters. I see no reason to remove half his responsebilities.
With which head-job would the other two departments (QM and Mining) be left with?
Miners (though rarely) can supply the station with cool new material floortiles and help fix broken station parts. It is the Chief Engineers job to talk to the Miners to do exactly that.
The Chief Engineer can also communicate between the other Heads and current problems the station is facing to tell his Quartermasters what to do and what to prioritize.
Adding the mailman to a regular job and to Cargo - could be nice...but only with a regular mailman suit and no Syndicate mailman suit. Otherwise you'll just get it abused daily for a week.
That we get the nice Traitor mailman suit once a week is fine as it is.
It is Cargos job to deliver the ordered items...why limit their responsebilities by adding more sub-category jobs
Cargo secretary? What papers does Cargonia ever receive? You do play QM from time to time - do you?
With which head-job would the other two departments (QM and Mining) be left with?
Miners (though rarely) can supply the station with cool new material floortiles and help fix broken station parts. It is the Chief Engineers job to talk to the Miners to do exactly that.
The Chief Engineer can also communicate between the other Heads and current problems the station is facing to tell his Quartermasters what to do and what to prioritize.
Adding the mailman to a regular job and to Cargo - could be nice...but only with a regular mailman suit and no Syndicate mailman suit. Otherwise you'll just get it abused daily for a week.
That we get the nice Traitor mailman suit once a week is fine as it is.
It is Cargos job to deliver the ordered items...why limit their responsebilities by adding more sub-category jobs
Cargo secretary? What papers does Cargonia ever receive? You do play QM from time to time - do you?