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Artifact expansion and modification.
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Stolen from a seed of an idea from kamikaze mongoose:

Artifacts typically just do 'X' thing. But what if, in addition to scanning and figuring out how to activate the damn thing, there was also the ability to modify the output.
  • In his example, some artifacts give off hot/cold air currently. What if, through SCIENCE!!!!! you can fine tune that? Done right and you might have a great force for good (and repressurization).
  • Shield artifacts might let you determine what it shields against - everything, mostly organics, mostly non-organics, the undead, atmosphere, ect.
  • Borging artifacts might turn people into flesh golems, nearly human sythetics, or actually clone someone if you manage to suss out JUST the right numbers.
  • Healing artifacts might be able to specialize in types of damage, a lower omni heal, organ damage, or cause harm instead.
  • Injector artifacts might inject different things, depending upon the settings.
Now, this would of course have to be round random and would function basically as a second step to artifact study after the whole 'how the hell does this turn on' step. This could either be through using the lab equipment on hand, splicing it with other 'minor' artifacts (using ones from other origins may be rather risky), or some other idea.
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Artifact expansion and modification. - by Erev - 06-01-2020, 04:10 PM

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