06-01-2020, 04:10 PM
Stolen from a seed of an idea from kamikaze mongoose:
Artifacts typically just do 'X' thing. But what if, in addition to scanning and figuring out how to activate the damn thing, there was also the ability to modify the output.
Artifacts typically just do 'X' thing. But what if, in addition to scanning and figuring out how to activate the damn thing, there was also the ability to modify the output.
- In his example, some artifacts give off hot/cold air currently. What if, through SCIENCE!!!!! you can fine tune that? Done right and you might have a great force for good (and repressurization).
- Shield artifacts might let you determine what it shields against - everything, mostly organics, mostly non-organics, the undead, atmosphere, ect.
- Borging artifacts might turn people into flesh golems, nearly human sythetics, or actually clone someone if you manage to suss out JUST the right numbers.
- Healing artifacts might be able to specialize in types of damage, a lower omni heal, organ damage, or cause harm instead.
- Injector artifacts might inject different things, depending upon the settings.