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My only regret is that I have Boneitis - Broken bones
#5
Something I need to point out for players on the fence for this idea (and I forgot to include in the OP, woops! Will amend) is that your bones regenerate slowly so long as they're not broken, and Hydroxyapatite can assist in speeding up this process.

So let's take a scenario.

Your left leg is fucked. It's 1/80. You're in deep red, a few more blows and you're in crit territory, another blow to your leg and it's broken. However it ain't, so there's no debuff. You've managed to evade your shin basher and in 10 minutes, your leg is back to 80/80. You don't want to wait that long, so you go to medbay, inject some Hydroxyapatite, heal your brute and in 5 minutes your leg is back to 80/80.


The numbers are specific: 80 is deep red and 120 is deep crit. Broken bones are a war of attrition.

It will breathe some fresh air into both combat and medbay. It can occur in a single fight, but more aimed at damage over time, and shattering will occur only if deliberate.



(05-28-2020, 09:36 AM)Erev Wrote: Interesting - the fractured jaw and nose seem a bit much and we'd probably see people just aiming head for the off-chance of the +80 though. I do like the idea of painkillers and splints being added/used more.

This is at 80+ damage. So if your head is 40/120 (80 damage), any further hit will roll a chance of this occurring. I didn't think some bleed damage would be that much of an issue, nor speech issues, as your bones will be regenerating slowly over time in either case. 

However i'm pulling this entirely out of my ass as these are suggestions, so it could be tweaked to a small amount of bleed damage/minor speech issues or lowered to 20/120 damage or the % chance of it occurring also lowered, whichever balance would work best. This is only a framework.
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RE: My only regret is that I have Boneitis - Broken bones - by Sundance - 05-29-2020, 04:35 AM

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