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C-Saber changes
#2
I feel like the problem at the moment is that if you get whacked even once your death warrant is pretty much signed. Combine that with the fact that it's an incredibly effective sneak weapon since you can just pull it out of a pocket, activate it and have someone dead in less than ten seconds.

Another idea I liked was raised in that discussion similar to the second change - that the c-saber could take a couple seconds to ignite, removing its stealth attack capacity somewhat.

Admittedly, I'm very biased because I think murder rampages just plain suck - but I think adding some changes like these are necessary so that people actually have somewhat of a chance to get away. They're at their worst in lowpop rounds which I play a fair few of, and in those circumstances it can be very easy for a rampager to get a fair few stealth attacks off on various crew members without anyone else having a chance to find out, and that's purely because of how strong the c-saber is, and how little warning you typically get when they wander up and just instakill you. Interested to hear other opinions, though!
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Messages In This Thread
C-Saber changes - by Erev - 05-29-2020, 01:58 AM
RE: C-Saber changes - by Sick Ness Monster - 05-29-2020, 02:11 AM
RE: C-Saber changes - by Trustworthy - 05-29-2020, 02:37 AM
RE: C-Saber changes - by Erev - 05-29-2020, 02:53 AM
RE: C-Saber changes - by Flaborized - 05-29-2020, 03:01 AM
RE: C-Saber changes - by Erev - 05-29-2020, 03:35 AM
RE: C-Saber changes - by Frank_Stein - 05-29-2020, 02:17 PM
RE: C-Saber changes - by Superlagg - 05-30-2020, 09:59 AM
RE: C-Saber changes - by Sundance - 05-29-2020, 03:36 AM
RE: C-Saber changes - by RichardGere - 05-29-2020, 07:01 AM
RE: C-Saber changes - by Sundance - 05-29-2020, 07:18 AM
RE: C-Saber changes - by RichardGere - 05-29-2020, 08:23 AM
RE: C-Saber changes - by UrsulaMejor - 05-29-2020, 08:08 AM
RE: C-Saber changes - by Kak0phony - 05-29-2020, 12:52 PM

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