05-27-2020, 02:50 PM
(This post was last modified: 05-27-2020, 02:52 PM by DJ-Fireball_did_this. Edited 1 time in total.)
(05-27-2020, 02:29 PM)GORE Wrote: @sartorius
My opinion stands opposite to that - I really dig that we can finally take a slower approach to the exploration on the station.
A side to that is also; that teleporters and pipe transportation are more valuable.
So just have a walking speed like the current default? As for the value of teleportation and pipes and shit, I still used them heavily, even when characters were comically fast. That's another thing, comical super-human abilities are a key part of Goonstation.
I think it would be more effective, and fun, to just add benifits to walking (tie it to stamina?). Nothing debalitating, though. Just something that in many contexts makes walking better. Maybe something like needing more oxygen while running. Or chems spreading/depleating in a body faster if it's running. The speed debuff is a cool idea and I respect what it's going for but it's just not fun to try and walk everywhere.
Maybe even add a combat reason to walk. It makes sense that you'd be knocked down easier while running, and less capable of good shots. That way the "fast" bits are still just running from place to place, but it slows down for combat. Not to mention, running already makes one have worse balence and fall more under certain circumstances.