05-27-2020, 08:54 AM
I feel you need to work on this idea a little bit more. It's quite difficult to cross examine it and picture how this would be implemented in game.
Keep in mind, IRL experiences shouldn't really reflect what's in game. This is the sort of game where you can replace all your blood with liquid spiders and survive for a period of time.
That being said, I'd like to see sepsis be a thing if, for example, medium organ damage is left unchecked for period of time. We already have spaceacillin (i.e advanced antibiotics). Sepsis would be quite fast in it's increments, damaging the organ over time and if left to go to an advanced state, will become blood poisoning. Blood poisoning is very interesting as in this state, the sepsis would start to spread to other organs (and damaging them).
This would be very fun to deal with as a doctor (not so much as a patient).
For that reason, there would be spaceacillin injections (already in game, but we could do with more) for minor sepsis, and a new spaceacillin IV drip for blood poisoning.
Sepsis could also occur in the following scenarios:
1. Self surgery (minor chance, but still prevalent)
2. Unfinished surgery (patient is unstitched up)
3. Extreme blood loss (including during surgery! Make sure your patient is accounted for!)
In terms of post organ trauma, that I'm not too sure of. Robotics is already kind avoided as players don't want to be operated on. Debuffing it with post organ trauma would kill anyone going there.
That said, you could tie in painkillers here where if your organs are minor damaged, you can eat some painkillers to ward off sepsis and stop further organ damage from occuring. I'm of the opinion that we gotta buff organ damage (as in it occuring a lil more regularly) for this to actually be beneficial.
Keep in mind, IRL experiences shouldn't really reflect what's in game. This is the sort of game where you can replace all your blood with liquid spiders and survive for a period of time.
That being said, I'd like to see sepsis be a thing if, for example, medium organ damage is left unchecked for period of time. We already have spaceacillin (i.e advanced antibiotics). Sepsis would be quite fast in it's increments, damaging the organ over time and if left to go to an advanced state, will become blood poisoning. Blood poisoning is very interesting as in this state, the sepsis would start to spread to other organs (and damaging them).
This would be very fun to deal with as a doctor (not so much as a patient).
For that reason, there would be spaceacillin injections (already in game, but we could do with more) for minor sepsis, and a new spaceacillin IV drip for blood poisoning.
Sepsis could also occur in the following scenarios:
1. Self surgery (minor chance, but still prevalent)
2. Unfinished surgery (patient is unstitched up)
3. Extreme blood loss (including during surgery! Make sure your patient is accounted for!)
In terms of post organ trauma, that I'm not too sure of. Robotics is already kind avoided as players don't want to be operated on. Debuffing it with post organ trauma would kill anyone going there.
That said, you could tie in painkillers here where if your organs are minor damaged, you can eat some painkillers to ward off sepsis and stop further organ damage from occuring. I'm of the opinion that we gotta buff organ damage (as in it occuring a lil more regularly) for this to actually be beneficial.