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Sweet Loot Vol. 2
#5
  • Welding fuel cart - A device that when used on a chem dispenser allows it to dispense welding fuel along with the other chemicals.
  • Brain-to-machine uplink - A machine that when implant into one's head allows them to interface with machines remotely like a borg. Access is determined by a card you scan with it before implanting. Using it causes a random amount of brain damage, with the amount rising the more it's used.
  • NanoTrasen hat - A hat identical to the syndie hat but blue and it has a "N" instead of a "S". Make security robots besides Beepsky salute the wearer. (Side note: Maybe rework the security robots at some point).
  • Synthflesh automender - Guess.
  • Tripod kit - Parts of a beacon that can be assembled via a wrench, allowing a pod to wormhole to where you put it. Does not work on actual floors.
  • GPS module - A module for PDAs that gives them an app acting as a crude GPS, listing the current location and that of other GPSes. Does not show up on other GPSes. Also the UI just looks shitty.
  • Advanced welder - A welding tool that uses a 1/4th the fuel of a normal one, but cannot fit in a toolbelt.
  • Expiremental particle extinguisher - A hand-held machine that acts like a normal fire extinguisher except that it doesn't take foam, has a far shorter range (2-3 tiles?) and irradiates the area you use it on.
  • Metal foam sprayer - A device like a fire extinguisher, but sprays metal foam to harden around breaches and such.
  • Funny pen - A weird-looking pen that writes in comic sans.
  • Sticky-note gun - A gun that fires notes which you need to supply, which will stick on the target.
  • Shitsulated gloves - Will protect you from one shock, don't work after that.
  • Surgical omnitool - Like an engineering omnitool, but it cycles through surgery tools (scapel, saw, etc) instead of normal tools.
  • Spill-cleaning drone - A robot that is like a fluid canister but always on the "IN" mode, and moves to puddles of liquid on the ground. Has a capacity of like 120 units that when reached causes it to stop collecting and must be manually drained.
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Messages In This Thread
Sweet Loot Vol. 2 - by Frank_Stein - 05-25-2020, 07:12 PM
RE: Sweet Loot Vol. 2 - by Mouse - 05-26-2020, 04:20 AM
RE: Sweet Loot Vol. 2 - by aft2001 - 05-26-2020, 09:22 AM
RE: Sweet Loot Vol. 2 - by Salami Sam - 05-26-2020, 01:17 PM
RE: Sweet Loot Vol. 2 - by DJ-Fireball_did_this - 05-26-2020, 07:19 PM
RE: Sweet Loot Vol. 2 - by Frank_Stein - 07-23-2021, 03:24 PM
RE: Sweet Loot Vol. 2 - by Rilor - 07-23-2021, 06:35 PM
RE: Sweet Loot Vol. 2 - by Deathslayer448 - 07-23-2021, 09:24 PM
RE: Sweet Loot Vol. 2 - by Eagletanker - 07-23-2021, 10:30 PM
RE: Sweet Loot Vol. 2 - by Mouse - 07-24-2021, 07:10 AM
RE: Sweet Loot Vol. 2 - by Eagletanker - 07-24-2021, 02:21 PM
RE: Sweet Loot Vol. 2 - by jan.antilles - 07-24-2021, 04:04 PM
RE: Sweet Loot Vol. 2 - by Ikea - 07-24-2021, 06:08 PM
RE: Sweet Loot Vol. 2 - by Mouse - 07-24-2021, 06:47 PM
RE: Sweet Loot Vol. 2 - by Brixx79 - 07-24-2021, 07:10 PM
RE: Sweet Loot Vol. 2 - by unfunnyperson - 07-24-2021, 08:59 PM
RE: Sweet Loot Vol. 2 - by coolvape - 07-25-2021, 01:57 PM

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