05-26-2020, 10:50 AM
Removing the Mineral Magnet and replacing it with a portal to the trench sounds lame. I've always enjoyed actually mining asteroids (although, I suppose the reasoning is 'you can still go to the mining outpost if you want to asteroid mine', but it seems like replacing the magnet at the outpost with a trench entrance rather than the one on station would make more sense.)
Honestly, how fast it takes you to move around/mine without a pod in space (assisted via a jetpack/mag boots) compared to underwater (assisted via flippers/jetpack) is my biggest gripe. It might actually be the same exact speed, but in my mind, it is way slower and more tedious underwater in the trench opposed to in space.
Speed is mitigated by flippers/mechanized boots, but imo there's nothing more annoying than getting out of the sub to slap a mining charge on something nearby during the first ten minutes or so when you're still trying to find a damn cerenkite/clarentine vein with the starter gear and having to suffer through the field of seaweed & whatnot. This is only made worse when you're attempting to flee from some of the enemies in the trench. (I'm looking at you, gun sharks)
Honestly, in terms of progression, I always thought it'd be cool to actually mine downwards. I've seen videos of other SS13 servers' mining where there's a lot more 'depth' (pun intended) to the mining levels. Something like being able to construct a shaft further down into the trenches would be interesting.
There's no good way to really get ore back to the mining shuttle/station either, which kinda builds upon what you said about pods not having a good way to navigate back. Yes, the trench maps exist, but honestly those are barely readable. There's certainly colors marking out where things are, like the elevator and hotspots, but I can never really figure out where exactly I am on the map UNLESS I'm right beside something recognizable like the orange square for the elevator or the white areas for the undersea mall. It'd be cool if we had something analogous to how actual deep-sea mining's done, with remotely operated vehicles and bucket/hydraulic suction systems to deliver ore to the ship directly from the trench. (This might actually be solvable with some sort of RockBox integration??)
Just my 2c.
Honestly, how fast it takes you to move around/mine without a pod in space (assisted via a jetpack/mag boots) compared to underwater (assisted via flippers/jetpack) is my biggest gripe. It might actually be the same exact speed, but in my mind, it is way slower and more tedious underwater in the trench opposed to in space.
Speed is mitigated by flippers/mechanized boots, but imo there's nothing more annoying than getting out of the sub to slap a mining charge on something nearby during the first ten minutes or so when you're still trying to find a damn cerenkite/clarentine vein with the starter gear and having to suffer through the field of seaweed & whatnot. This is only made worse when you're attempting to flee from some of the enemies in the trench. (I'm looking at you, gun sharks)
Honestly, in terms of progression, I always thought it'd be cool to actually mine downwards. I've seen videos of other SS13 servers' mining where there's a lot more 'depth' (pun intended) to the mining levels. Something like being able to construct a shaft further down into the trenches would be interesting.
There's no good way to really get ore back to the mining shuttle/station either, which kinda builds upon what you said about pods not having a good way to navigate back. Yes, the trench maps exist, but honestly those are barely readable. There's certainly colors marking out where things are, like the elevator and hotspots, but I can never really figure out where exactly I am on the map UNLESS I'm right beside something recognizable like the orange square for the elevator or the white areas for the undersea mall. It'd be cool if we had something analogous to how actual deep-sea mining's done, with remotely operated vehicles and bucket/hydraulic suction systems to deliver ore to the ship directly from the trench. (This might actually be solvable with some sort of RockBox integration??)
Just my 2c.