05-25-2020, 07:57 AM
I think a good AI enhances the normal players’ experience by making themselves fun to interact with, instead of being a sentient doorknob. I like it when synthetics run gimmicks, like the time a borg named themself ‘XBOX 360 KINECT’ and forced us to prefix our requests with ‘Xbox,’.
A good antagonist AI should subvert exactly what people say is wrong with Malfunctioning AI, which is that it’s hard to play without making it clear that you’re Malfunctioning a few minutes in. Subtle things, like disobeying clear orders or quietly sabotaging electronics. Maybe even working with the other antagonists, if they weren’t OneHuman’d already.
A good antagonist AI should subvert exactly what people say is wrong with Malfunctioning AI, which is that it’s hard to play without making it clear that you’re Malfunctioning a few minutes in. Subtle things, like disobeying clear orders or quietly sabotaging electronics. Maybe even working with the other antagonists, if they weren’t OneHuman’d already.