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What makes a good AI?
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I think a good AI enhances the normal players’ experience by making themselves fun to interact with, instead of being a sentient doorknob. I like it when synthetics run gimmicks, like the time a borg named themself ‘XBOX 360 KINECT’ and forced us to prefix our requests with ‘Xbox,’.

A good antagonist AI should subvert exactly what people say is wrong with Malfunctioning AI, which is that it’s hard to play without making it clear that you’re Malfunctioning a few minutes in. Subtle things, like disobeying clear orders or quietly sabotaging electronics. Maybe even working with the other antagonists, if they weren’t OneHuman’d already.
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Messages In This Thread
What makes a good AI? - by aft2001 - 05-25-2020, 07:46 AM
RE: What makes a good AI? - by getbrecked - 05-25-2020, 07:57 AM
RE: What makes a good AI? - by SimianC - 05-25-2020, 10:26 AM
RE: What makes a good AI? - by Frank_Stein - 05-25-2020, 07:20 PM

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