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trench/mining rework
#7
In addition to more prefabs and challenges, I think we would probably also need more rewards to make Z5 worth exploring. Maybe making some traitor utility items available, or brand new Z5 exclusive items? What kind of things would be a fun enough reward to go exploring off-station?

In addition to adding items directly to prefabs, maybe we could add a new type of currency found only in Z5 with a vendor in the space diner or a similar always-appearing location that could accept this new currency in exchange for Z5 exclusive items? I'm thinking stuff similar to the Volton, with unique abilities. Depending on what the currency is, it could probably be added to existing Z5 prefabs right away.

I think having a guide on how to create new prefabs could also help a LOT toward getting people in the community to create them. I'd like to try making a few, but I'm still just dipping my toes into mapping and don't really know what I'm doing.
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Messages In This Thread
trench/mining rework - by Mopcat - 05-22-2020, 04:23 PM
RE: trench/mining rework - by mbc - 05-22-2020, 04:24 PM
RE: trench/mining rework - by Triacontakai - 05-22-2020, 04:28 PM
RE: trench/mining rework - by Carbadox - 05-22-2020, 09:42 PM
RE: trench/mining rework - by zjdtmkhzt - 05-23-2020, 01:25 PM
RE: trench/mining rework - by Frank_Stein - 05-24-2020, 01:03 PM
RE: trench/mining rework - by glassofmilk - 05-24-2020, 03:55 PM
RE: trench/mining rework - by Alphaeus - 05-26-2020, 10:50 AM
RE: trench/mining rework - by Frank_Stein - 05-26-2020, 09:01 PM

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