05-12-2020, 01:59 AM
So, I was thinking about how departments like genetics and the QM often can be involved in helping fight antagonists like blob or nuke ops rounds by doing things unique to their job to assist the crew in the general effort. Be it distributing some useful gene for free in the gene booth or by ordering phasers or flamethrowers.
Robotics doesn't have a lot to do that can help in such an impactful way. Sure, you can replace all of somebody's organs with cyberorgans and treads, but that takes a lot of time or a good bit of skill if you want to do it quickly.
I think that roboticists should be able to construct special robot arms that can be used by the crew either in combat or for general utility. Of course balance should play a part, I think any arm should give you a stamina penalty and have other specific penalties that don't make it extremely overpowered. Or for the more dangerous robot arms, they should require you to hack the arm to remove the safety or get a Sec/Command ID to swipe to remove the safety or just emag it. Or completely removing your hand slot like with stapled weapons.
I didn't have a ton of ideas on the actual arms, but here are some of what I could come up with:
1. Laser canon arm - Can shoot a small damage dealing projectile like a weaker phaser, damage based on stamina the player has when they try to fire. Remove safety for more damage at the cost of possibly damaging or stunning yourself. Completely covers hand slot.
2. Extendo Arm - Increases the distance from which you can pick up an item or interact with things by a tile, maybe two. Remove the safety, the punches could send people flying like one of those boxing gloves on a spring.
3. Utility Arm - (stole this one from yass in discord) Basically gives you an omnitool for an arm. I'm thinking it would take a second or so to cycle through each option so it's slightly worse than a real omnitool. And it could even lower your stamina regeneration rate while it's active. Removing the safety lets you switch instantly or maybe something else too, but gives you a probability of stabbing yourself each time.
4. Hammer Hand - Has a higher brute damage to doors and later walls (when I get around to my wall health rework), or can bust down tables. Longer time between hits. Remove safety for reducing the stime between hits. Maybe it could have a similar scaling power with current stamina like the laser.
I think they should be constructible in robotics out of heavy robot arms and other items, sort of how flame throwers are constructible. Like the laser cannon arm could require a power cell and a matsci lens as well as wires and other components perhaps. That sorta thing.
Robotics doesn't have a lot to do that can help in such an impactful way. Sure, you can replace all of somebody's organs with cyberorgans and treads, but that takes a lot of time or a good bit of skill if you want to do it quickly.
I think that roboticists should be able to construct special robot arms that can be used by the crew either in combat or for general utility. Of course balance should play a part, I think any arm should give you a stamina penalty and have other specific penalties that don't make it extremely overpowered. Or for the more dangerous robot arms, they should require you to hack the arm to remove the safety or get a Sec/Command ID to swipe to remove the safety or just emag it. Or completely removing your hand slot like with stapled weapons.
I didn't have a ton of ideas on the actual arms, but here are some of what I could come up with:
1. Laser canon arm - Can shoot a small damage dealing projectile like a weaker phaser, damage based on stamina the player has when they try to fire. Remove safety for more damage at the cost of possibly damaging or stunning yourself. Completely covers hand slot.
2. Extendo Arm - Increases the distance from which you can pick up an item or interact with things by a tile, maybe two. Remove the safety, the punches could send people flying like one of those boxing gloves on a spring.
3. Utility Arm - (stole this one from yass in discord) Basically gives you an omnitool for an arm. I'm thinking it would take a second or so to cycle through each option so it's slightly worse than a real omnitool. And it could even lower your stamina regeneration rate while it's active. Removing the safety lets you switch instantly or maybe something else too, but gives you a probability of stabbing yourself each time.
4. Hammer Hand - Has a higher brute damage to doors and later walls (when I get around to my wall health rework), or can bust down tables. Longer time between hits. Remove safety for reducing the stime between hits. Maybe it could have a similar scaling power with current stamina like the laser.
I think they should be constructible in robotics out of heavy robot arms and other items, sort of how flame throwers are constructible. Like the laser cannon arm could require a power cell and a matsci lens as well as wires and other components perhaps. That sorta thing.