05-07-2020, 03:55 PM
(05-07-2020, 03:48 PM)aft2001 Wrote: This is true, Frank - that dynamic is very interesting.
As a possible compromise, perhaps limit the Captain to being a hardmode traitor? After all, they're at the top - they don't need help. They can change the AI's laws, they have all-access, they have armor, they have weapons and access to more, they have everything at their disposal. They do *not* need the extra help.
Give the captain a unique set of traitor tools they can order, that are all just bits of flavor that don't have much power.
Stuff like the Traitor Hat, Or Fake Mustaches