05-04-2020, 09:10 PM
(This post was last modified: 05-04-2020, 09:12 PM by Lady Birb. Edited 1 time in total.)
kind of late since pathology was removed just before I made this thread, but regardless, I have looked over every pathology symptom and attempted to come up with ways they could be improved. This will not have any new symptoms, just changes to existing ones. From the top:
Tier One
That is everything I have for this one. Think that a symptom that I said should be removed can still be salvaged? Think that a symptom I said needs no changes should be changed? Or just think that something I changed could be done differently? Make sure to reply and share your thoughts.
Tier One
- Indigestion: Add occasional messages about you having a stomach ache, so they know where the damage is coming from.
- Gasping: Make it so gasping caused by pathogens doesn't play the gasping sound effect. Pathogens should only hurt the character, not the player.
- Shivering: Remove, it's literally chatspam and nothing else.
- Sweating: Add message "you feel something wet touch you" when you are infected through sweat.
- Shakespeare: Remove chatspam messages, keep the text replacements.
- Farting: Add message "you smell something weird" when you are infected through a fart.
- Coughing: Add message "you feel a bit of water hit you" when infected through a cough.
- Muscle Ache: No change needed, fairly balanced T2 symptom.
- Sneezing: Add message "you feel a wet glob hit you" when infected through a sneeze.
- Fever: No change needed.
- Common Chills: No change needed.
- Detoxification: Change from beneficial to mixed. Sometimes you want to be drunk.
- Snapping: Lower volume of snap sound effect (see comment on gasping), remove chance to snap your fingers off from pathology-induced snaps.
- Oxygen Farts: If possible, change atmos so the tiny amounts of air created no longer blows people around. If that isn't possible (it's almost certainly impossible knowing atmos), change from beneficial to mixed.
- Wound Mending: No change needed.
- Burn Healing: No change needed.
- Oxytocin Production: Add message "that felt unusually soft" when infected through a hug
- Deathgasping: Remove, see comment on Shivering.
- Cleansing: No change needed.
- Disorientation: Make mannitol temporarily nullify effects.
- Paranoia: Make haloperidol temporarily nullify effects, remove brain damage from haloperidol.
- Fluent Speech: See comment on Coughing.
- Sunglasses Glands: Make it so the sunglasses fall on the floor if you are already wearing something in your eyes, instead of the other way around.
- Hepatomegaly: Add message "that felt harder than usual..." when consuming alcohol.
- Plasma Farts: Raise to Tier Five. Holy shit this is one of the most destructive symptoms why is this so low?
- Projectile Bee Egg Sneezing: Raise to Tier Five. Bees can cause lag in large amounts, and if enough of them are in one spot it could result in one misclick leading to death. Shouldn't be so easy to casually slap onto any pathogen
- Neuron Restoration: No change needed.
- Serious Paranoia: See comment on Paranoia.
- Teleportation: No change needed.
- Acute Fever: No change needed.
- Acute Chills: No change needed.
- Smoke Farts: No change needed.
- CO2 Farts: Remove. CO2 is already a terribly unfun game mechanic. This puts CO2 literally everywhere.
- Senility: Make mannitol temporarily nullify it's effects.
- Accelerated Metabolisis: No change needed.
- Auto-Brewery: No change needed.
- Radioactivity: Make anti-radiation chems temporarily nullify it's effects.
- Jazz Snapping: See comments on Snapping.
- Flesh Restructuring: No change needed.
- ALL Tier Five Symptoms: Hard limit of one T5 per pathogen. This was discussed a lot prior to removal but I don't believe it was ever implemented. Additionally, make it so if some poor bastard gets infected with multiple pathogens with T5 symptoms at once, then only the first T5 will take effect.
- Gibbing: When it rolls the 2% chance to gib, add a one-minute grace period where you can still cure yourself before you explode, with a message "you feel like you are about to burst!" warning you that the timer has started.
- Capacitor and Unlimited Capacitor: Merge into one symptom, remove the random discharges and APC drain entirely, change into positive symptom.
- Dragon Fever: Remove. We don't need more than one gibbing symptom.
- Arctic Chills: Remove. See comment on Dragon Fever.
- Leprosy: Remove, it is just a less flashy and more boring version of Wild Snaps.
- Oxygen Conversion: Lower to Tier Four. It is just a weaker version of Oxygen Production.
- Oxygen Production: No change needed.
- Wild Snapping: Lower snapping volume until it reaches stage five.
- Random Mutations: No change needed.
- Random Reinforced Mutations: Remove. It is just Random Mutations but significantly more annoying.
- Random Good and Stable Mutations: No change needed.
- Necrotic Detonation: Add thirty-second period after death before the body detonates, so if you die in medbay a fast doctor can still scan you and reclaim the body.
- Necrotic Resurrection: Instead of the pathogen curing itself on resurrection, it simply disables this symptom.
That is everything I have for this one. Think that a symptom that I said should be removed can still be salvaged? Think that a symptom I said needs no changes should be changed? Or just think that something I changed could be done differently? Make sure to reply and share your thoughts.