05-02-2020, 08:13 AM
(05-02-2020, 08:06 AM)UrsulaMejor Wrote: A lot of those types of systems are deliberately designed to keep players playing longer; encouraging binge play in order to "get their daily bonus" or what have you. I personally find these systems a bit , but I'm open to being convinced that we can find a way to keep it good.
Ok so like in the instance of League of Legends it's meant to help folks who can't play much be able to enjoy more champs. It's a boost rather than an addiction hook
In this case SS13 isn't selling anything. The game is free. They're just getting access to stuff they might miss otherwise. People already playing a lot don't get any real bonus.
One thing League does is let you accumulate a certain amount of "first win of the day" bonuses. So like say you can't log in for three days. Well your next three wins give you a bonus. It's meant to NOT punish you for missing a day or two.
People who play a lot get diminishing returns on it because they already have plenty of bux.
The idea is basically a person who escapes at least once a day gets to have a round with some good space bux stuff. There's no way to get more of that later. You get your ding once every twenty four hours and in the case of storing a few you don't get punished for not logging in.
Makes content not gated by frequency of play, which is healthy and feels good for the gamer.