04-29-2020, 11:20 AM
(This post was last modified: 04-29-2020, 11:22 AM by Sundance. Edited 1 time in total.)
(04-29-2020, 05:47 AM)zjdtmkhzt Wrote: Hey, I would just like to adress some of these points:
1. I don't think airborne transmission like you describe it actually exists, afaik. All transmission is person-to-person. (Except for one case I will mention now.)
2. Food and other things can already be spiked via blood from an infected person into them! Also, all the spreading symptoms pretty much fit into this category. Also, the framework for giving the person that gets infected a message already exists, but it is only used for Fluid Speech, Snaps and Hugs. Perhaps we should add those to every spreading symptom, that sounds like a great idea!
3. Suppressants already mitigate pathogen's symptoms right now, they reduce the stage down to 3, which makes symptoms trigger much less commonly and also much less severely. Judging by the current situation on the server, that might not be enough.
4. There's already been quite a few improvements to the pathology machine usability lately, which I find has increased my enjoyment of making pathogens quite a bit. I am always open to more suggestions for how the interface could be improved, though. Maybe we should remove all those lights where noone is quite sure what they do...
1. Sorry I should clarify what I mean by airborne, as i've been on the receiving end of this, but perhaps it's not how I imagine it. There has been times where I've been in a room with a diseased player and I have received the disease. It was incorrect for me to state that it's in the "ether" but effectively it appears that way. That's what I mean by "airborne". And it sucks really badly.
What I feel should happen as per transmission is far more visceral and methods of transmission broadened. Some examples:
A) Sneezing should have a physical form of a spray (see janitor cleaner bottle), getting hit with this spray gives you disease unless you are wearing a mask (breath mask won't cut it)
B) Projectile vomiting, another form of possible transmission, like sneezing but far more intrusive. 28 Days later style.
C) Diseases that are transmitted, but only through open wounds.
D) Waterbourne diseases
E) Diseases that are transmitted through physical contact (literally touching the player, not walking into them).
F) Diseases that are passed through biting (some diseases could cause rabies-esque effects where you can't help but bite??), etc etc.
You see where i'm coming from. The current path doesn't really have this framework, from what I have witnessed. It should, as it would make diseased players far more obvious and easier to tackle.
2. Spiking food wasn't really what I was getting at (see above), but that should absolutely be a method of transmission, as would any direct form, like injecting.
3. Yes, i'm aware that suppressants mitigate symptoms, but with many advanced diseases where you are teleporting around the place, sneezing bees and farting plasma, it just simply isn't enough. And there needs to be more common "household" suppressants that the average crewmembers should get their hands on.
4. That might be true, but idk if it's truly enough to entice players, given the current pickle we're in.