07-15-2013, 12:50 PM
UrsulaMejor Wrote:So you want to make the fireball spell into a droppable, disarmable staff when it's basically a spell where you're required to take soulguard because you're guaranteed to hit yourself with it at least once?
If it's gonna be nerfed to that degree, I think people will probably just stop using it
I'm not too sure about the "guaranteed to hit yourself" as being able to "shoot" the fireball at a tile/person/w/e sounds that you are less likely to hit yourself. That being said, your targets have a higher chance of dodging, which can only be a good thing, because fuck that tracking.
Have it so helpful melee hits, while harmful shoots the fireball.
Your other point is very much valid though, spending 1 extremely valuable crystal on something that could go missing sounds like a waste. This is also valid to the staff of clthulhu, because nobody bothers to pick it up because they all know what would happen, so instead they crate it and then disposal it.
For both staffs, there should be a "Summon Staff" spell, which basically teleports your staff to you.
Getting off the point a slight bit, but the staff of clthulhu could do with a buff. It's a strong weapon yes, but if you were going for the helpful melee hitsm a cool harmful ranged effect would be turning one of the opponents limbs against them for a period of time.
Also, if this is getting implemented, my ocd requires a 3rd staff, because 2 to me feels like an incomplete set.