Poll: What should we do?
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Remove cloning active genetic effects
11.76%
2 11.76%
Keep cloning active genetic effects (same as now, tied to advanced genetic analysis)
47.06%
8 47.06%
Make cloning active genetic effects tied to a cloner upgrade module
41.18%
7 41.18%
Total 17 vote(s) 100%
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Cloning should not clone mutations that prevent cloning from finishing
#17
(04-28-2020, 08:23 PM)Superlagg Wrote: ... does the cloner still preserve your mutant race with the gene scan thing off?

No, and that's my biggest issue, part of the discussion in discord was about keeping mutantrace through cloning, which to a number of people sounded fine. But including any and all active genes to the cloned person seems either too beneficial or too harmful depending on exactly what they had and the scenario.

Say for instance some miner plows through an entire asteroid of cerenkite, notices they're dying and barely makes it to medbay before dying as an irradiating, fat, and word jumbled mess BUT they have like cow on or something. Alternatively, there's some genenerd that makes themself practically unkillable by normal means with resistance to just about anything, but they get shot to death by someone (kinetics obviously because thermal blocks lasers) just inside medbay.

Literally in both of these cases this is imbalanced and in the first isn't fair IMO for keeping a cosmetic spacebux item through death.
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RE: Cloning should not clone mutations that prevent cloning from finishing - by Drago156 - 04-28-2020, 09:21 PM

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