04-28-2020, 03:31 PM
My experience with pathogens is mostly on the receiving end of some hell virus, so here's my two cents on the subject
Learning pathology just isn't interesting to me. It seems overly complicated and RNG based for the sake of placing overpowered effects behind a complexity wall.
Which, I don't have a problem with complexity for complexities sake. Some people enjoy that and I consider asymmetrical mechnics a feature of this game.
I just would like if pathology wasn't such a hard extreme between being ignorable to devastating from round to round. Maybe focus it more around treating debuffs that occur because of environmental circumstances like exposure to elements and decay rather than creating your own pathogens. More medical than Science, I guess
Learning pathology just isn't interesting to me. It seems overly complicated and RNG based for the sake of placing overpowered effects behind a complexity wall.
Which, I don't have a problem with complexity for complexities sake. Some people enjoy that and I consider asymmetrical mechnics a feature of this game.
I just would like if pathology wasn't such a hard extreme between being ignorable to devastating from round to round. Maybe focus it more around treating debuffs that occur because of environmental circumstances like exposure to elements and decay rather than creating your own pathogens. More medical than Science, I guess