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Allow AI to see sechud and health implant overlays
#8
I am reviving this thread rather than making a new one. Additionally, I would like to add:

Health scans should not be dependent upon health implants - after all, if upgraded Pro-Docs can scan health remotely, why can't AI cameras? Just lets the AI know whether or not it should summon the NanoMed/Port-A-Med, and what it should dispense.

While I agree with Nate on how people like to occasionally hide from the AI, it's not that common and thus isn't a particularly big issue for the upside of AIs being able to rapidly react to someone's health/arrest status.


As a possible 'bonus' mechanic, allow the AI to toggle between multiple viewmodes - Health, Security, Meson (if there is a way to mix Meson and Camera view), and Nothing. They should be pretty self-explanatory.

Overall, giving the AI more tools to rapidly acquire information makes a lot of sense, given AIs are just big computers, and just gives both casual and hardcore AI players another tool to assist the crew or cause havoc (e.g directing rogue borgs towards injured crew).

It should be noted that this suggested mechanic is likely based on the idea that the AI role should be one where the player is able to assist other players by rapidly acquiring useful knowledge, occasionally to make important decisions (such as what chems to dispense from a nanomed to setting up the solars because power alarms are going off). Or maybe I'm just tired and am rambling on because I really really wanna be able to use this in-game.
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RE: Allow AI to see sechud and health implant overlays - by aft2001 - 04-26-2020, 08:09 PM

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