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Make energy weapons require tools to remove their cells
#8
(04-23-2020, 03:21 PM)Drago156 Wrote: Yea I'm also pretty hard against this, it seems redundant to nerf this that hard so that for security to even simply change out the cell they start with they have to scavenge for said tool and wait, hoping to not get bumped into or pushed around in the mean time. I would greatly suggest exploring another avenue like what Frank suggested. And in my experience, energy weapons mostly don't beat out kinetics simply already because kinetics run the same overall projectile capacity as an e-gun with 2 or 3 batteries depending on the gun, and pump out lead about 2-3 times as fast as an energy weapon.

As much as I don't like energy weapons, they definitely serve their place in ss13 and have already undergone a pretty major nerf with the blob reflective nuclei, so perhaps nerfing energy weapons directly isn't the answer, but instead nerfing the availability/production of cells or lowering the number of rechargers around station would be a better idea, also, maybe we could make the e-gun syndie scanner only for mechanic production while we're at it.

Scavenge for tools? There should be one tool crate in sec and some more lying around in maintenance next to it at least on the most played map Cog1.

The numbers of rechargers is already pretty low. Like...Cog1 has two in security and one in QM-Security. I think RD office also has one so if I am not mistaken there are four rechargers and with the new wall rechargers being around the same places not really that many more.

Increasing the difference between kinetic and energy weapons sounds like fun.

Also....calling the blob reflective nuclei a major nerf is somewhat of a stretch. This is only applicable to blob rounds and there is nothing holding you back making a hellmix of chems in two minutes.

Start out as a blob and die within the first three minutes due to a hellmix and you think nerfing E-Guns caused the Blob being killed too quickly to go away? No. That nerf sure as hell didn't fix blob and didn't nerf E-guns for the most rounds for the most part.
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RE: Make energy weapons require tools to remove their cells - by GORE - 04-24-2020, 07:21 AM

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