04-23-2020, 03:21 PM
Yea I'm also pretty hard against this, it seems redundant to nerf this that hard so that for security to even simply change out the cell they start with they have to scavenge for said tool and wait, hoping to not get bumped into or pushed around in the mean time. I would greatly suggest exploring another avenue like what Frank suggested. And in my experience, energy weapons mostly don't beat out kinetics simply already because kinetics run the same overall projectile capacity as an e-gun with 2 or 3 batteries depending on the gun, and pump out lead about 2-3 times as fast as an energy weapon.
As much as I don't like energy weapons, they definitely serve their place in ss13 and have already undergone a pretty major nerf with the blob reflective nuclei, so perhaps nerfing energy weapons directly isn't the answer, but instead nerfing the availability/production of cells or lowering the number of rechargers around station would be a better idea, also, maybe we could make the e-gun syndie scanner only for mechanic production while we're at it.
As much as I don't like energy weapons, they definitely serve their place in ss13 and have already undergone a pretty major nerf with the blob reflective nuclei, so perhaps nerfing energy weapons directly isn't the answer, but instead nerfing the availability/production of cells or lowering the number of rechargers around station would be a better idea, also, maybe we could make the e-gun syndie scanner only for mechanic production while we're at it.