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Remove pathology until it's balanced.
#31
(04-23-2020, 07:06 AM)Mouse Wrote:
(04-22-2020, 09:48 AM)zjdtmkhzt Wrote: Yeah, metaneural haze, pseudonecrosis and skeleton stuff should really be marked as harmful. There is precedent for this too with ethanol production.
As for SMES, it is beneficial the vast majority of times, so that is just sort of "sucks to be you, cyberperson", imo.

The problem is less cyberhearts and more that it prevents defibs from working, and they're the only way to fix a stopped heart so.

Ok, I was gonna say you can also cure cardiac arrest with atropine and epinephrine, but I just looked at the code and apparently the chance for that per attempt is 0.1% for epineprhine and 0.01 percent for atropine? Which seems pretty darn useless.

In principle I wouldn't be opposed to just removing SMES human from the pathogen for simplicities sake, but the issue with that is that classifying it as a bad mutation also governs other stuff.
Mainly it would make it so the text when obtaining SMES human is red and also you would be more likely to get it from radiation. Which isn't that bad in principle, but it would be unclean. The best way would probably be to introduce a blacklist for mutations that is only checked in the pathology symptom to remove edge cases like SMES human.

EDIT: I've been kinda convinced that removing SMES human would be a good idea. Really, I just want to be able to make a pathogen with it without *someone* always complaining about *something*. So let's just take out everything that could conceivably be bad in any way sort or form, I guess.
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Messages In This Thread
Remove pathology until it's balanced. - by trerri - 04-20-2020, 06:06 AM
RE: Remove pathology until it's balanced. - by zjdtmkhzt - 04-23-2020, 08:03 AM

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