04-22-2020, 04:26 PM
It should be noted that, AFAIK, symptoms available to be put into a pathogen are randomly generated each round. Naturally as a result one is not guaranteed to be able to make a beneficial pathogen.
I'm not sure how the random selection works, but having guaranteed (albeit random) beneficial symptoms available would probably help with the overall problem of pathology being a literal and metaphorical blight on the station. Perhaps a set of guaranteed albeit simple beneficial symptoms that are available every round, with more powerful symptoms randomly determined at the start of the round? E.G. A symptom that slowly heals brute damage would be guaranteed to be available, but a symptom that makes it so you don't have to breathe would *not* be guaranteed.
The same should go for negative symptoms.
Again, I'm not 100% sure as to how symptoms are determined, so the entire previous paragraph may be irrelevant.
I also believe that adding more symptoms would probably be a good idea, particularly beneficial ones, on top of changing the list of mutations that the Beneficial Mutation symptom adds.
I'm not sure how the random selection works, but having guaranteed (albeit random) beneficial symptoms available would probably help with the overall problem of pathology being a literal and metaphorical blight on the station. Perhaps a set of guaranteed albeit simple beneficial symptoms that are available every round, with more powerful symptoms randomly determined at the start of the round? E.G. A symptom that slowly heals brute damage would be guaranteed to be available, but a symptom that makes it so you don't have to breathe would *not* be guaranteed.
The same should go for negative symptoms.
Again, I'm not 100% sure as to how symptoms are determined, so the entire previous paragraph may be irrelevant.
I also believe that adding more symptoms would probably be a good idea, particularly beneficial ones, on top of changing the list of mutations that the Beneficial Mutation symptom adds.