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Remove pathology until it's balanced.
#14
(04-21-2020, 09:13 AM)Technature Wrote: Knowing that someone is in pathology leaves in the back of my mind for the rest of the round "Great, when is the fun going to grind to a halt? When am I gonna be unable to play the game at all because I can't go 5 steps without passing out/being stunned/catching on fire?".

Pathology is just an unfun feature in general because there's almost nothing beneficial in doing pathology for the crew as a whole, and people aren't willing to work for a cure for it. Even worse, the easy way for getting the cure, sending shit tons of money out of QM to order one, straight up doesn't work, and from what I can tell will never be fixed.

Honestly speaking, the only reason I don't blow up Pathology every round I can is because it's against the rules. It's that frustrating to deal with.

To be fair, when I play I spend a lot of my rounds in pathology and very rarely am I an antag, so in those rounds that would not be accurate. (I have not been playing the last 2 months though.) And a lot of things have been added to make beneficial pathogens more viable, although more symptoms are still needed.
Also, yeah, the cdc stuff is really weird. It pretty much never works on the server, but I have never been able to reproduce it on a local server, which is annoying. Even if it's fixed, it could use some changes, because the random delay until the cures come combined with the lack of feedback from the console regarding the delay often makes it rather confusing.
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Remove pathology until it's balanced. - by trerri - 04-20-2020, 06:06 AM
RE: Remove pathology until it's balanced. - by zjdtmkhzt - 04-21-2020, 09:50 AM

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