04-21-2020, 07:21 AM
(This post was last modified: 04-21-2020, 08:13 AM by saccharineChampion.)
What would you change about it to nerf it?
For reference, I got the code for revolutionary flashbangs. code\modules\chemistry\tools\grenades.dm lines 317-350.
Screenshot form:
Copyable code form:
Given that, a few notes:
The majority of the code won't run if the victim is both blinded/sunglasses'd/welding masked, AND deafened/earmuffed.
The check for conversion eligibility is performed before it breaks any loyalty implants and is not rechecked after breaking implants. Therefore, a single flashbang won't convert people with a loyalty implant; you'll need to use two of them.
Unless a rev flashbang gets reagents which can boost the dispersal (unsure when/if that can occur in normal gameplay), it converts/breaks with a radius of 6 tiles. For reference, you can be up to 10 tiles away horizontally from something onscreen and still have it visible.
For reference, I got the code for revolutionary flashbangs. code\modules\chemistry\tools\grenades.dm lines 317-350.
Screenshot form:
Copyable code form:
Given that, a few notes:
The majority of the code won't run if the victim is both blinded/sunglasses'd/welding masked, AND deafened/earmuffed.
The check for conversion eligibility is performed before it breaks any loyalty implants and is not rechecked after breaking implants. Therefore, a single flashbang won't convert people with a loyalty implant; you'll need to use two of them.
Unless a rev flashbang gets reagents which can boost the dispersal (unsure when/if that can occur in normal gameplay), it converts/breaks with a radius of 6 tiles. For reference, you can be up to 10 tiles away horizontally from something onscreen and still have it visible.