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Remove pathology until it's balanced.
#6
I've done many 'practice runs' in patho for the day I roll antag and get to use my patho skills, and my final conclusion is that the randomness makes it nonviable.  I play on RP so one is supposed to run with some kind of gimmick as an antag, and since I have no idea what kind of symptoms I'll have to work with, I really cant come up with any decent plans to that effect. 

Meanwhile, the time investment involved means I have to basically retreat to the lab and never interact, also a no-no in RP.  I often try to get player volunteers for experiments, and its made a few neat mini-scenarios, but thats really it.


Hell of it is, if either of those issues are resolved, it would potentially make patho even more OP for the basic, murderboning Pathologist types.  Nobody wants that.

I love RPing as a medical researcher like in aforementioned human experiment scenarios, so I'm not too keen on outright removing it yet, but it definitely needs an overhaul/replacement.
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Messages In This Thread
Remove pathology until it's balanced. - by trerri - 04-20-2020, 06:06 AM
RE: Remove pathology until it's balanced. - by Ion Mage - 04-20-2020, 09:58 AM

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