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Remove pathology until it's balanced.
#4
I think a big issue is that the only cure to virology is virology or the QM, which to this day im pretty sure nobody uses.

SS13 is extremely social, people will inevitably meet each other (isolation is kind of boring, biosuits are hard to get) - There's no way to know what suppresses a virus, little potential to fight back at all once they've contracted it and the odds of actually avoiding it are extremely low.

Perhaps minor symptoms should better represent what suppresses the virus? If you get chills, drink hot chocolate, set yourself on fire... Even if it simply halts or marginally reverses the virus' progression, the general chaos caused by it would give some leeway to justify the work gone into it.

It's a lot easier for one person to shout "All of you who are getting a fever, take a short space walk!" and be heard than it is for the QM to force everyone to come to him for the cure he can only get 1-2 doses of. At the same time, if the cures become appropriately dangerous when relied upon, they become an issue in and of themselves - Hot chocolate puts sufferers in a hyperglycemic coma, spacewalkers suffocate...

Instead of disorienting symptoms being permanent round destroyers, they work like addictions and something that can be handled in the short term somewhat regularly, but help the virologists by distracting and weakening people. Should the supplies of the appropriate medicines no longer be available, i think the virologist has either been devious enough or waited long enough to earn their gibby murder montage.
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Remove pathology until it's balanced. - by trerri - 04-20-2020, 06:06 AM
RE: Remove pathology until it's balanced. - by TDHooligan - 04-20-2020, 08:53 AM

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