04-20-2020, 07:49 AM
As you make further pull requests for breakable things, could you post them in this thread? I think getting them all together like so would greatly help people notice and discuss them. I'm aware github has its own discussion zones, but the related nature of such pulls as well as the fact several of them would likely warrant no comments not already given to the others would mean it'd benefit greatly from a central thread.
As for your particular examples -
Firelock: I've personally always interpreted them as being a bit flimsy, at least compared to doors. I think it should take a lot less time.
Computers: The main two reasons to break a computer, afaik, would be to disable them and to be able to move past them. I think it'd be best to have two such grades of destruction, the latter taking much longer and resulting in a pile of parts that were in the computer.
APCs: Unlike computers, they don't act as an obstruction, so just being able to break it minorly instead of being able to outright destroy it seems ideal.
Phones: Definitely need visual feedback and hit delay, particularly the latter; no hit delay usually communicates "this thing won't break", like when you barehanded hit a wall a lot. It's also much more chat-spammy.
A few others I have in mind -
Dispensers: Would ideally have the two-stage destruction like I proposed for computers. It'd be easy enough to break apart the nozzles and whatnot and require a wrench to fix, while much more (door-breaking-level) work to get through one actually blocking your way.
TVs: I'm actually not sure if these count as computers already, but if not, again, similar to computers - a bit of breaking smashes in the screen, requiring glass (and wires?) to fix, while much more effort could fully get it out of the way.
Tables: Would likely have a flat damage reduction, much like borgs do, but I think it'd be nice to be able to break a table by using harm intent and smacking it a lot with a weapon that deals enough damage to deal nonzero amounts after the reduction. It'd need lots of health to not invalidate the current toolset, and of course, reinforced tables would have much more health - maybe an amount comparable to plasmaglass.
As for your particular examples -
Firelock: I've personally always interpreted them as being a bit flimsy, at least compared to doors. I think it should take a lot less time.
Computers: The main two reasons to break a computer, afaik, would be to disable them and to be able to move past them. I think it'd be best to have two such grades of destruction, the latter taking much longer and resulting in a pile of parts that were in the computer.
APCs: Unlike computers, they don't act as an obstruction, so just being able to break it minorly instead of being able to outright destroy it seems ideal.
Phones: Definitely need visual feedback and hit delay, particularly the latter; no hit delay usually communicates "this thing won't break", like when you barehanded hit a wall a lot. It's also much more chat-spammy.
A few others I have in mind -
Dispensers: Would ideally have the two-stage destruction like I proposed for computers. It'd be easy enough to break apart the nozzles and whatnot and require a wrench to fix, while much more (door-breaking-level) work to get through one actually blocking your way.
TVs: I'm actually not sure if these count as computers already, but if not, again, similar to computers - a bit of breaking smashes in the screen, requiring glass (and wires?) to fix, while much more effort could fully get it out of the way.
Tables: Would likely have a flat damage reduction, much like borgs do, but I think it'd be nice to be able to break a table by using harm intent and smacking it a lot with a weapon that deals enough damage to deal nonzero amounts after the reduction. It'd need lots of health to not invalidate the current toolset, and of course, reinforced tables would have much more health - maybe an amount comparable to plasmaglass.