04-16-2020, 07:41 AM
I think it's a good change. I understand if it's initially a bit unpopular - it's one of those changes which depowers things - but the few cases I've known where a crate would end up with more than 100 contents have tended to be along the lines of
- cargo mass-ordering and mass-selling, in which case this makes it less of the one good strategy and makes selling other stuff (crops, ores) more convenient in relation.
- mining collecting ores, in which case, a simple click-drag of an ore to an adjacent space stacks all like ores, so there's no actual issue there
- people trying to stuff everything onstation that isn't bolted down into one crate, in which case it's actually better that they'd need to periodically dump stuff into some sort of rat's nest.
I do wish it had some sort of "shoves off everything except the first 100 items on the tile, then closes" when there's too much, but that'd be more of a cherry on a cake.
- cargo mass-ordering and mass-selling, in which case this makes it less of the one good strategy and makes selling other stuff (crops, ores) more convenient in relation.
- mining collecting ores, in which case, a simple click-drag of an ore to an adjacent space stacks all like ores, so there's no actual issue there
- people trying to stuff everything onstation that isn't bolted down into one crate, in which case it's actually better that they'd need to periodically dump stuff into some sort of rat's nest.
I do wish it had some sort of "shoves off everything except the first 100 items on the tile, then closes" when there's too much, but that'd be more of a cherry on a cake.