04-15-2020, 01:36 AM
After a small discussion on #rp-server, I'd argue:
Continue improving thirst & hunger motives.
Disable sleep and both sanitation motives. I think these motives skew too far towards "HRP" for the needs or purpose of the server.
Food interactions (that is, food-mob interactions) can be neat themselves, but the motives help the chef/barman roleplayers, while being relatively easy to manage should none be present, and typically don't require crossing the station to find a bed / shower/ toilet/ vending machine/ water cooler.
The other motives feel like they interrupt rounds and interactions, without adding much "flavor". I've experienced hot situations where people say "Shit, be right back, need to take a nap / coffee." and there's little point RP arguing ("What do you mean?! We're under attack!") because the alternative is they pass out, and I myself will probably need a "break" in the action as well.
Continue improving thirst & hunger motives.
Disable sleep and both sanitation motives. I think these motives skew too far towards "HRP" for the needs or purpose of the server.
Food interactions (that is, food-mob interactions) can be neat themselves, but the motives help the chef/barman roleplayers, while being relatively easy to manage should none be present, and typically don't require crossing the station to find a bed / shower/ toilet/ vending machine/ water cooler.
The other motives feel like they interrupt rounds and interactions, without adding much "flavor". I've experienced hot situations where people say "Shit, be right back, need to take a nap / coffee." and there's little point RP arguing ("What do you mean?! We're under attack!") because the alternative is they pass out, and I myself will probably need a "break" in the action as well.