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Motives discussion + feedback
#28
After a small discussion on #rp-server, I'd argue:
Continue improving thirst & hunger motives.
Disable sleep and both sanitation motives. I think these motives skew too far towards "HRP" for the needs or purpose of the server.

Food interactions (that is, food-mob interactions) can be neat themselves, but the motives help the chef/barman roleplayers, while being relatively easy to manage should none be present, and typically don't require crossing the station to find a bed / shower/ toilet/ vending machine/ water cooler.
The other motives feel like they interrupt rounds and interactions, without adding much "flavor". I've experienced hot situations where people say "Shit, be right back, need to take a nap / coffee." and there's little point RP arguing ("What do you mean?! We're under attack!") because the alternative is they pass out, and I myself will probably need a "break" in the action as well.
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Messages In This Thread
Motives discussion + feedback - by Azungar - 02-16-2020, 10:59 AM
RE: Yell at Azungar for incomplete motives - by MarkNstein - 04-15-2020, 01:36 AM
RE: Motives discussion + feedback - by Mopcat - 11-02-2020, 03:16 PM
RE: Motives discussion + feedback - by Mordent - 11-02-2020, 04:48 PM
RE: Motives discussion + feedback - by Lady Birb - 11-02-2020, 05:15 PM
RE: Motives discussion + feedback - by Ion Mage - 11-02-2020, 07:29 PM
RE: Motives discussion + feedback - by Kamades - 11-03-2020, 01:26 AM
RE: Motives discussion + feedback - by Technature - 11-03-2020, 07:19 AM
RE: Motives discussion + feedback - by Sundance - 11-05-2020, 10:10 AM

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