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Mining balance
#2
This is a sort of design philosophy that had been much more pervasive in the game several years ago. Which is it seeks to foster inter-departmental reliance to increase player interaction. But in actuality, it doesn't really work that way, especially on goon2. What ends up happening is that it would keep those miners without the ability to make fun items to use because they can't consistently get roboticists or scientists whoever they need to help them without a lot of hounding.

It sounds good in theory, but it just doesn't seem to work unless people are all steadfastly RP-ing. A better way to increase player interaction is by making it so that both departments gain something from the interaction. Such as the change to genetics a year ago where activating genes on random crewmembers was far more beneficial to genetecists than it used to be.
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Messages In This Thread
Mining balance - by trerri - 04-14-2020, 02:57 PM
RE: Mining balance - by kyle2143 - 04-14-2020, 04:32 PM
RE: Mining balance - by Carbadox - 04-14-2020, 08:37 PM
RE: Mining balance - by trerri - 04-15-2020, 02:52 AM
RE: Mining balance - by Frank_Stein - 04-15-2020, 08:08 AM
RE: Mining balance - by Sick Ness Monster - 04-15-2020, 03:03 PM

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