04-14-2020, 11:56 AM
(This post was last modified: 04-14-2020, 11:59 AM by AwkwardDryad. Edited 1 time in total.)
Update 4/14/20
Hiiiii...so life kinda happened and I've been a little reluctant to do much lately. Buuuuut, currently, pretty much all of the spritework is done.
And I'd just like to mention how amazing Erin has been doing on sprites. It's like they go into a haze and come back with beautiful things and it's made this entire project SO much more manageable and pretty and I'm so happy they enjoyed it as much as they did :D
Thank you so much Eriiiiin!
Personally, I'm working on Code Maiding* and porting old pull requests to the new repository, so new features will be a little on the slow end for now.
Additionally, we came up with some of the basic math for the handling of interactions between the various aspects of food quality (player flavor preference, food flavor profile, food quality, and their impact on the effects food gives the player) Eeeeee it's happening :D
*The act of cleaning up code
Hiiiii...so life kinda happened and I've been a little reluctant to do much lately. Buuuuut, currently, pretty much all of the spritework is done.
And I'd just like to mention how amazing Erin has been doing on sprites. It's like they go into a haze and come back with beautiful things and it's made this entire project SO much more manageable and pretty and I'm so happy they enjoyed it as much as they did :D
Thank you so much Eriiiiin!
Personally, I'm working on Code Maiding* and porting old pull requests to the new repository, so new features will be a little on the slow end for now.
Additionally, we came up with some of the basic math for the handling of interactions between the various aspects of food quality (player flavor preference, food flavor profile, food quality, and their impact on the effects food gives the player) Eeeeee it's happening :D
*The act of cleaning up code