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Job Traitss
#2
I really like the idea of there being different sub-specializations for jobs people could pick between, and those suggestions seem like good ideas, but you have to pick traits before you know what role you've been assigned which might make it difficult to get what you want reliably.

Maybe it could be implemented in-game somehow? Perhaps the HoP could be in charge of some sort of NT Training machine that works similarly to the gene-booth and deals out training that gives those bonuses to staff for a price?

Would give the HoP more reason to interact with the crew beyond access changes, and fits their sort-of-HR role.

To really flesh it out you could make it so the HoP gets a training budget to buy specializations to put in the booth so there's a bit of decision making there & interaction with the station economy.
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Messages In This Thread
Job Traitss - by vampirate - 04-06-2020, 05:59 PM
RE: Job Traitss - by Clean Your Teeth - 04-07-2020, 07:22 AM
RE: Job Traitss - by vampirate - 04-07-2020, 08:48 AM

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