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Enable motives for Goon 2
#3
I could write an effort post here but that'd just be exhausting here for everyone involved, including myself who has little energy these days.

So i'll distill it, because pro's and con's aren't really useful in the bigger scheme of things.

GOOD: Working from the ground up to create a hunger system that's rewarding to both the user and the chef.

MAYBE GOOD BUT MIGHT RUFFLE A FEW FEATHERS: Adding in a burger-o-meter like TG that's relatively annoying but otherwise mild (in which case - busybody work and will see an influx of vending machines) - may not be the end result of what Erin has in mind if the catering rework is anything to go by.

BAD: Implementing the current Motives system as it currently stands. It is not a good framework to base anything off and should be jettisoned into the sun. DO NOT DO THIS.
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Messages In This Thread
Enable motives for Goon 2 - by Carbadox - 04-06-2020, 03:09 AM
RE: Enable motives for Goon 2 - by trerri - 04-06-2020, 03:16 AM
RE: Enable motives for Goon 2 - by Sundance - 04-06-2020, 04:02 AM
RE: Enable motives for Goon 2 - by Caro - 04-06-2020, 04:14 AM
RE: Enable motives for Goon 2 - by Leeanei - 04-06-2020, 04:22 AM
RE: Enable motives for Goon 2 - by Trustworthy - 04-06-2020, 04:49 AM
RE: Enable motives for Goon 2 - by Dickles - 04-06-2020, 04:51 AM
RE: Enable motives for Goon 2 - by Maegor - 04-06-2020, 08:58 AM
RE: Enable motives for Goon 2 - by UrsulaMejor - 04-06-2020, 10:37 AM
RE: Enable motives for Goon 2 - by Drago156 - 04-06-2020, 03:17 PM
RE: Enable motives for Goon 2 - by vampirate - 04-06-2020, 04:13 PM

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