04-05-2020, 04:26 PM
(04-05-2020, 12:28 PM)AwkwardDryad Wrote: EDIT: Erin's response was better :P
Basically I wanted to say that we're keeping all of these things in mind and that these features really can't be thought of in relation to existing catering and food code because what we are doing is a complete ground up rewrite in a different direction.
Yes, Erin's post does cover the guts of my post!
But also, a complete ground up rewrite is interesting too as I assumed that this more an expansion than "back to drawing board" scenario. In that instance, many of my suggestions may actually be moot.
Nevertheless, my point of casting a keen eye on the need for food remains and would advise that it be a core point when developing.
The average spessmen are inherently selfish, borderline feral creatures, particularly on Goon 2. It is a zoo half the time while the other half it's on fire, so there is a natural inclination to this behavior as in the average spessmans eyes it's not selfishness - but survival.
The challenge in developing this would be reaching out to those players who otherwise are too busy with the round shenanigans to even bother eating.
This might be introducing an interesting take on needing food or by introducing benefits to food, that remains to be seen. To be frank, I've was never in the camp of "don't add food needs on goon 2", as to me, the need for food isn't really any different to me than the need for medicine, which the average player would avail of many times throughout a round. If it is engaging, then why the fuss? But a topic for another time..