04-05-2020, 09:05 AM
The reason I feel like making acquisition harder is the more band-aid solution is because it doesn't futureproof, while the bee limit does. You would need to make sure nobody in the future implements new easy ways to get bees, even long after this decision is made. A hard limit communicates much more effectively "hey, don't touch this."
Note that even "abandoned" hatch-and-leave bees feed back to the initial issue, specifically the aggro and dancing. Bees will aggro when you hit other bees and dance when anybody, not just when their cared-for human dances.
I don't believe making bee crowds easier to destroy works either, in part because it's already so - just fireball a place and the bees are helpless and die without even aggroing. It's not uncommon to see such happen, either.
Note that even "abandoned" hatch-and-leave bees feed back to the initial issue, specifically the aggro and dancing. Bees will aggro when you hit other bees and dance when anybody, not just when their cared-for human dances.
I don't believe making bee crowds easier to destroy works either, in part because it's already so - just fireball a place and the bees are helpless and die without even aggroing. It's not uncommon to see such happen, either.